Maybe they could add some kind of color detection, where if the game detects the specific color of a players car, it will treat that as another vehicle. A 1 minute replay is only a megabyte or two, meaning that input lag and internet latency (ping) will be the biggest factors for internet.Ĭollisions, on the other hand, are quite a bit harder to implement, as it's not an extremely low latency solution, with the client taking a replay of the game, uploading it to the server, then having the other clients downloading it, while they are doing the same to you. We know that multiplayer will be based off of the replay app because of that, so I believe that multiplayer will work by taking a live recording of the game and send it over to the other players.
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